NVIDIA GeForce GTX 1050 / Core i7-8700K @ 3.70GHz
The GTX 1050 's power requirements are reasonable and it is very efficient compared to the competition. With regards to max load temperature, the GTX 1050 's cooling is excellent at keeping it cool and under control. With current 3072 MB RAM, the GTX 1050 can have very few memory-related bottlenecks in more modern games.
NVIDIA GeForce GT 1030 / Core i7-7700K @ 4.20GHz
The GT 1030 is more suitable for budget PC builds and less demanding games. With current 2048 MB RAM, the GT 1030 can have serious memory-related bottlenecks in more modern games. The GT 1030 's power requirements are reasonable and it is very efficient compared to the competition. With current 2048 MB RAM, the GT 1030 can have very few memory-related bottlenecks in more modern games.
GTX 1050 vs GT 1030 Specifications Comparison
Board Design
|
GTX 1050 |
GT 1030 |
Board Number | PG210 SKU 1 | PG110 |
Length | 5.7 inches
145 mm | 5.7 inches
145 mm |
Outputs | 1x DVI1x HDMI1x DisplayPort | 1x DVI1x HDMI |
Power Connectors | None | None |
Slot Width | Dual-slot | Single-slot |
TDP | 75 W | 30 W |
Clock Speeds
|
GTX 1050 |
GT 1030 |
Boost Clock | 1518 MHz | 1468 MHz |
GPU Clock | 1392 MHz | 1228 MHz |
Memory Clock | 1752 MHz
7008 MHz effective | 1502 MHz
6008 MHz effective |
Graphics Card
|
GTX 1050 |
GT 1030 |
Bus Interface | PCIe 3.0 x16 | PCIe 3.0 x4 |
Generation | GeForce 1000 | GeForce 1000 |
Launch Price | 109 USD | 79 USD |
Production | Active | Active |
Release Date | Oct 25th, 2016 | May 17th, 2017 |
Graphics Features
|
GTX 1050 |
GT 1030 |
CUDA | 6.1 | 6.1 |
DirectX | 12.0 (12_1) | 12.0 (12_1) |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.1 | 6.1 |
Vulkan | 1.1.82 | 1.1.82 |
Graphics Processor
|
GTX 1050 |
GT 1030 |
Architecture | Pascal | Pascal |
Die Size | 132 mm² | 74 mm² |
GPU Name | GP107 | GP108 |
GPU Variant | GP107-301-K1-A1 | GP108-300-A1 |
Process Size | 14 nm | 14 nm |
Transistors | 3,300 million | 1,800 million |
Memory
|
GTX 1050 |
GT 1030 |
Bandwidth | 84.10 GB/s | 48.06 GB/s |
Memory Bus | 96 bit | 64 bit |
Memory Size | 3072 MB | 2048 MB |
Memory Type | GDDR5 | GDDR5 |
Render Config
|
GTX 1050 |
GT 1030 |
ROPs | 32 | 16 |
SM Count | 6 | 3 |
Shading Units | 768 | 384 |
TMUs | 48 | 24 |
Theoretical Performance
|
GTX 1050 |
GT 1030 |
FP16 (half) performance | 36.43 GFLOPS (1:64) | 17.62 GFLOPS (1:64) |
FP32 (float) performance | 2,332 GFLOPS | 1,127 GFLOPS |
FP64 (double) performance | 72.86 GFLOPS (1:32) | 35.23 GFLOPS (1:32) |
Pixel Rate | 46.56 GPixel/s | 23.49 GPixel/s |
Texture Rate | 72.86 GTexel/s | 35.23 GTexel/s |
What to Consider Before Buying a Graphics Card
If you have been planning to upgrade your system by purchasing a new graphics card. Then there are some important factors to consider.
Resolution VS Quality: Impact on Game Performance
What affects game performance? Clarity or Details?
Ultra VS High Quality Settings in PC Games
Every player has a different notion about the ideal setting for PC games. But in most cases, opting for a High quality graphics configuration is the way to go.
What are CPU or GPU Bottlenecks?
Are you getting sudden frame drops? you might have a bottleneck.
What is the acceptable FPS speed for me?
For some games, you can still enjoy great garphics at lower frame rates.
Discussion and Comments
Share Your Comments