AMD Radeon RX 560 / Core i7-7700K @ 4.20GHz
The RX 560 is more suitable for budget PC builds and less demanding games. The price/performance ratio is excellent for RX 560 against the competition in budget graphics cards. The RX 560 's power requirements are reasonable and it is very efficient compared to the competition. With regards to max load temperature, the RX 560 's cooling is excellent at keeping it cool and under control. With current 4096 MB RAM, the RX 560 can have very few memory-related bottlenecks in more modern games.
NVIDIA GeForce GT 1030 / Core i7-7700K @ 4.20GHz
The GT 1030 is more suitable for budget PC builds and less demanding games. With current 2048 MB RAM, the GT 1030 can have serious memory-related bottlenecks in more modern games. The GT 1030 's power requirements are reasonable and it is very efficient compared to the competition. With current 2048 MB RAM, the GT 1030 can have very few memory-related bottlenecks in more modern games.
RX 560 vs GT 1030 Specifications Comparison
Board Design
|
RX 560 |
GT 1030 |
Board Number | C994 | PG110 |
Length | 6.7 inches
170 mm | 5.7 inches
145 mm |
Outputs | 1x DVI1x HDMI1x DisplayPort | 1x DVI1x HDMI |
Power Connectors | None | None |
Slot Width | Dual-slot | Single-slot |
TDP | 75 W | 30 W |
Clock Speeds
|
RX 560 |
GT 1030 |
Boost Clock | 1275 MHz | 1468 MHz |
GPU Clock | 1175 MHz | 1228 MHz |
Memory Clock | 1750 MHz
7000 MHz effective | 1502 MHz
6008 MHz effective |
Graphics Card
|
RX 560 |
GT 1030 |
Bus Interface | PCIe 3.0 x8 | PCIe 3.0 x4 |
Generation | Polaris
(RX 500) | GeForce 1000 |
Launch Price | 99 USD | 79 USD |
Production | Active | Active |
Release Date | Apr 18th, 2017 | May 17th, 2017 |
Graphics Features
|
RX 560 |
GT 1030 |
DirectX | 12.0 (12_0) | 12.0 (12_1) |
OpenCL | 2 | 1.2 |
OpenGL | 4.5 | 4.6 |
Shader Model | 6 | 6.1 |
Vulkan | 1.1.82 | 1.1.82 |
Graphics Processor
|
RX 560 |
GT 1030 |
Architecture | GCN 4.0 | Pascal |
Die Size | 123 mm² | 74 mm² |
GPU Name | Polaris 21 | GP108 |
GPU Variant | Polaris 21 XT
(215-0908004) | GP108-300-A1 |
Process Size | 14 nm | 14 nm |
Transistors | 3,000 million | 1,800 million |
Memory
|
RX 560 |
GT 1030 |
Bandwidth | 112.0 GB/s | 48.06 GB/s |
Memory Bus | 128 bit | 64 bit |
Memory Size | 4096 MB | 2048 MB |
Memory Type | GDDR5 | GDDR5 |
Render Config
|
RX 560 |
GT 1030 |
ROPs | 16 | 16 |
Shading Units | 1024 | 384 |
TMUs | 64 | 24 |
Theoretical Performance
|
RX 560 |
GT 1030 |
FP16 (half) performance | 2,611 GFLOPS (1:1) | 17.62 GFLOPS (1:64) |
FP32 (float) performance | 2,611 GFLOPS | 1,127 GFLOPS |
FP64 (double) performance | 163.2 GFLOPS (1:16) | 35.23 GFLOPS (1:32) |
Pixel Rate | 20.40 GPixel/s | 23.49 GPixel/s |
Texture Rate | 81.60 GTexel/s | 35.23 GTexel/s |
What to Consider Before Buying a Graphics Card
If you have been planning to upgrade your system by purchasing a new graphics card. Then there are some important factors to consider.
Resolution VS Quality: Impact on Game Performance
What affects game performance? Clarity or Details?
Ultra VS High Quality Settings in PC Games
Every player has a different notion about the ideal setting for PC games. But in most cases, opting for a High quality graphics configuration is the way to go.
What are CPU or GPU Bottlenecks?
Are you getting sudden frame drops? you might have a bottleneck.
What is the acceptable FPS speed for me?
For some games, you can still enjoy great garphics at lower frame rates.
Discussion and Comments
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